Statcard Generator
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Structure (
Chapter 7: Structures
)
Cost
Size
inch
Measured along the structure's longest dimension. Ignore weapons, decoration, wheels, limbs, etc. in this measurement. Round up- or downward according to preference.
Armor
custom
0
1d6
1d10
2d10
3d10
4d10
5d10
Choose according to what seems most appropriate. Armor level cannot be higher than the structure's size.
like '2d6-2'
Note that there is none of this in the rules!
The check that the armor level cannot be higher than the structure's size is disabled with custom armor (which will also make the armor shown in the damage table not degenerate with damage taken). The cost is extrapolated from armor rates in the rules.
Propulsion (
Chapter 9: Vehicles
)
Cost
Standard Movement
wheels, legs, treads, space flight...
inch
default
max. 16 inch
Flying Movement
wings, antigravity, capes...
inch
default
max. 24 inch
Thrust Movement
jets, propellers, sails, rockets...
inch
Armament (
Chapter 8: Weaponry
)
Cost
Type
Size
Amount
Custom Name
Use
Range
Damage / Notes
add a Bastard Minifig weapon instead
Power Usage
/
Extra Protection
Cost
Type
Size
Strength
Effect
Custom Specialities / Equipment
Cost
with template
(none)
Heroic Ego
Riding
Stunt Driving
Gunnery
Mechanikal Aptitude
Compensating
Stealth
Pathfinding
Tracking
Medik
Specify and describe your own specialities and equipment here.
Mind
Cost
Has an own mind
The creation is a creature, robot or other construct that can act independently without a pilot. (
Chapter 10: Minds
)
Skill
Half Mind
Program
Optionally specify the program here. It must be fairly specific: “Move to the nearest wounded allies and attempt to heal them” or “Stay close to the nearest allied troops and fire at enemy combatants” are fine behaviors; “Defeat all enemies” and “Win the battle” are not.
Extra Minds
Give the unit one or more extra Minds of the same kind as adjusted above which gives it an extra Action for each extra Mind. The same weapon, hand, or equipment item still cannot be used for more than one Action in one turn.
Create a seperate statcard if you need several different minds for your creation.
SuperNatural
Cost
Is SuperNatural
Embodies a SuperNatural Cliché: A Wizard, Super Hero, Psychik, Magical Abomination ... (
Chapter 10: SuperNatural Abilities
)
Die
Amount
Notes
A SuperNaturally-powered unit measures the strength of its abilities by the SuperNatural Dice under its control.
Total Cost
Customize Statcard
Format
Classic (2.75 x 3.0 in)
Poker (2.5 x 3.5 in)
Which format?
X
For printing out yourself
For professional print
One file for front and back side, foldable and with a black frame.
Two separate files for front and back, with bleed.
Download
Foldable
Download
Front
Back
Download Statcard
Name
Flavor Text
Colors
Title Picture
You can simply drop an image onto left area to change the picture. You can zoom in with the scrollwheel and move the picture around with the mouse.
The image size should be at least 412x412 pixels for the classic or 520x700 pixels for the poker style card, otherwise it will be blurry.
Watermark
Same as for title picture, only drop on the right side of the statcard.
Watermark Opacity
%
Damage Table
Display a table denoting the effects the damage taken has on the construction instead of the one-liner describing the attributes like on the front side.
Feedback, feature requests, words of thanks? Visit the
forum thread!
Check out the repository on
GitHub
.
The statcards generated here can be redistributed under the
same conditions as the official BrikWars material
.
© 2014-2018 Tobias Zwick <newton@westnordost.de>
poker card format statcard by Peter Sanderson, other artwork by Mike Rayhawk