Chapter 7: Structures
Measured along the structure's longest dimension. Ignore weapons, decoration, wheels, limbs, etc. in this measurement. Round up- or downward according to preference.
Choose according to what seems most appropriate. Armor level cannot be higher than the structure's size.
Chapter 9: Vehicles
wheels, legs, oars, screw, treads, space flight...
max. 16 inch
wings, antigravity, capes...
max. 24 inch
Chapter 8: Weaponry
Damage / Notes
add a Bastard Minifig weapon instead
Custom Specialities / Equipment
Specify and describe your own specialities and equipment here.
Has an own mind
The creation is a creature, robot or other construct that can act independently without a pilot. (
Chapter 10: Minds
Optionally specify the program here. It must be fairly specific: “Move to the nearest wounded allies and attempt to heal them” or “Stay close to the nearest allied troops and fire at enemy combatants” are fine behaviors; “Defeat all enemies” and “Win the battle” are not.
Each point spent here allows to take one extra Action against any target per turn. The same weapon, hand, or equipment item still cannot be used for more than one Action in one turn.
Each point spent here increases the number of weapons or tools the Creature can use in a single turn, provided it has enough hands to use them. This does not grant any additional Actions.
Embodies a SuperNatural Cliché: A Wizard, Super Hero, Psychik, Magical Abomination ... (
Chapter 10: SuperNatural Abilities
A SuperNaturally-powered unit measures the strength of its abilities by the SuperNatural Dice under its control.
You can simply drop an image onto left area to change the picture. You can zoom in with the scrollwheel and move the picture around with the mouse.
The image should have at least 412x412 pixels, otherwise it will be blurry.
Same as for title picture, only drop on the right side of the statcard.
Display a table denoting the effects the damage taken has on the construction instead of the one-liner describing the attributes like on the front side.
Source code © 2014 Tobias Zwick <email@example.com>, last updated: 22nd July 2014